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1. Transparent Ship Assets for a 2d Eve Scroller / Eve project - in EVE Technology Lab [original thread]
Niraia made me a 2d eve scrolling shooter game and I thought I'd share the image resources he used incase anybody else was thinking of doing something similar. The files are all transparent pngs and included are all the t1 cruisers, battlecruisers...
- by T'amber Anomandari Demaleon - at 2012.04.03 09:54:00
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2. Modelling Eve Planets - in EVE Technology Lab [original thread]
All the files are in the same folder for each planet (the ones you're obviously looking at) including the diffuse map. I think that small diffuse texture (the little coloured one) is applied using some unknown or abnormal UV or mapping method whil...
- by T'amber Anomandari Demaleon - at 2012.02.16 11:19:00
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3. Modelling Eve Planets - in EVE Technology Lab [original thread]
Hi all, If anyone has any clue how to go about modelling eve's planets in a 3d package I'd love to hear. The textures in the stuff files are mostly mapped onto uv's in the normal manner apart from the most imporant, the diffuse layer. Any help o...
- by T'amber Anomandari Demaleon - at 2012.02.16 09:09:00
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4. Coders Required for Ships of Eve Reboot - Earn large amounts of real Internet Sp... - in EVE Technology Lab [original thread]
Haven't been able to play for a week, please expect communications this weekend. Regards, T'amber
- by T'amber Anomandari Demaleon - at 2012.01.13 13:16:00
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5. Extracting new models/skins HELP!~ - in EVE Technology Lab [original thread]
Nathan WAKE wrote: I agree with you T'amber, he probably wants the highest quality possible. My question was more Wings 3D oriented as to know if multiple textures were ok, or if he needed a single one with diffuse + lights on it (for printing)...
- by T'amber Anomandari Demaleon - at 2012.01.06 21:18:00
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6. Coders Required for Ships of Eve Reboot - Earn large amounts of real Internet Sp... - in EVE Technology Lab [original thread]
Thanks for the responses here and in my evemail (posting here is better as I do not use this character often) and I will try to contact you all this weekend. Anyone else interested is also welcome to apply still. Regards, T'amber
- by T'amber Anomandari Demaleon - at 2012.01.06 02:07:00
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7. Extracting new models/skins HELP!~ - in EVE Technology Lab [original thread]
Nathan WAKE wrote: Before sending you models, I need to know what kind of texture you need and how you want them arranged ? I would assume that the highest quality would be what he'd want :P why would he want lower than what they already a...
- by T'amber Anomandari Demaleon - at 2012.01.06 02:03:00
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8. Extracting new models/skins HELP!~ - in EVE Technology Lab [original thread]
Heres the Vindicator: http://dl.eve-files.com/media/corp/Tamber/Vindicator.zip Replace the layered tifs with the following jpegs (I missed the 2nd mask layer when making them) You'll need to play around with the colours as my screens aren...
- by T'amber Anomandari Demaleon - at 2012.01.04 06:10:00
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9. Extracting new models/skins HELP!~ - in EVE Technology Lab [original thread]
That is some pretty cool stuff you do there. Give me an hour or two and i'll see what I can do.
- by T'amber Anomandari Demaleon - at 2012.01.04 04:49:00
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10. Coders Required for Ships of Eve Reboot - Earn large amounts of real Internet Sp... - in EVE Technology Lab [original thread]
Callean Drevus wrote: What exactly do you require, and why could you possibly want to use .NET *shudder*? In addition, what to do if you are a/the CEO? It is a requirement from above, there may be some room to negotiate however.
- by T'amber Anomandari Demaleon - at 2012.01.04 04:20:00
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11. Coders Required for Ships of Eve Reboot - Earn large amounts of real Internet Sp... - in EVE Technology Lab [original thread]
Mikokoel wrote: I think Callean Drevus mentioned some interesting points. An exact list of requirements (why .NET, no PHP?) would be very helpful. Luckily I have been member of exactly two corporations so far, so that point is solved :-) Look...
- by T'amber Anomandari Demaleon - at 2012.01.04 04:18:00
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12. I want lotto script - in EVE Technology Lab [original thread]
roigon wrote: If you need something for friends and such, just use random.org to get a fair draw. Invisable castle, random.org, or even better http://www.eve-files.com/tools/dice/ I think he wants wallet walking and other such features.
- by T'amber Anomandari Demaleon - at 2012.01.03 00:15:00
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13. Coders Required for Ships of Eve Reboot - Earn large amounts of real Internet Sp... - in EVE Technology Lab [original thread]
Hello, Coders are required for a rebooted Ships of Eve community portal and Events website. Background Ships of Eve was an events corporation that created and ran original and creative events for any pilot in Eve with an active player base of ...
- by T'amber Anomandari Demaleon - at 2012.01.02 21:35:00
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14. I want lotto script - in EVE Technology Lab [original thread]
KnifeOrSpoon wrote: hi hun, likely you will need to either code your own or pay a programmer to build one. good chance you won't find a fully developed 'little' lotto script out there for free download / distribution I have one you can use,...
- by T'amber Anomandari Demaleon - at 2012.01.02 21:00:00
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15. browser spinning - in EVE Technology Lab [original thread]
Hi, Can anyone help me with some code to count how many full revolutions someone has done when spinning the ships in the following examples? http://derp.tempopage.com/drake.html (Uses collection of transparent png Sprites) http://derp.tempopa...
- by T'amber Anomandari Demaleon - at 2011.12.14 10:02:00
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16. PHP Lottery App - in EVE Technology Lab [original thread]
http://www.eve-lotteries.com/
- by T'amber Anomandari Demaleon - at 2011.12.13 06:36:00
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